An Ordinator has been sniffing out Sanguine's shrine and he wants you to take care of the nosy do-gooder in an unconventional way.Īdds a new magical item, The Sanguine Rose. The Sanguine Rose adds a fully featured Daedric Quest for Sanguine, the prince of hedonistic revelry, debauchery, and passionate indulgences of darker natures. Search for the most learned alchemist on the island of Morrowind to find it. Using MWSE Lua and Magicka Expanded, embark on a short quest to gain the power of transmuting items into gold: Chrysopoeia. Using MWSE Lua & Magicka Expanded, adds a miniquest to obtain a spell to teleport to a Telvanni style player home, with mark-recall like functionality.Īdds a new magic effect, Teleport to the Astral Pocket. New quests that are centered around mages, or provide access to new types of magic or mage related items.
This mod adds the missing 7th and 8th barrier scrolls, adds a quest to find the (now rare) 9th barrier scroll, adds new lore surrounding The Nine Barriers, and much more!Īdds wizard-staff style torches to the game.
Scrolls of The Nine Barriers by Melchior Dahrk New items, objects, and clothes for mages and magic-based characters. Many Mages Guild members will now wear the new robes and the player can acquire the robes through quests and purchase. The concept behind the mod is to provide both an immersive experience by adding a uniform to mages guild members as well as to improve gameplay by providing a useful alternative to armor for mages such as is offered in Skyrim. New armours for mages and magic-based characters.
This framework is required for many of the mods in this mod list.Ĭustomizable MWSE Multi Mark and Harder Recall by VirnetchĪn overhaul of the mark and recall system using MWSE 2.1 to allow: Unlike older spell mods such as Cortex's Scripted Spells, these effects are fully integrated into the game engine and do not use global scripts or other "hacky" methods to work.
Currently adds 109 new magic effects.Īdds over 100 new magic effects to the game. Magicka Expanded by OperatorJack & RedFurryDemonĪ lua-based framework for creating new, fully functional magic effects. New magic, magic effects, enchantments, and other magic-specific mechanics will be listed here. Purist Friendly Magicka Regen by Remiros & Greatness7Īdds fully functioning magicka regeneration to the game. Introduces new magic mechanics including homing projectiles and cast-on-swing enchantments. Applies to the player, NPCs, and creatures. Using MWSE Lua, this mod makes it so that performing a summoning spell in a town or city is illegal, as it was originally intended to be. New gameplay mechanics will be listed here.
After installing MGE XE, be sure to run mwse-update.exe in your data files folder to update MWSE to the latest version. Some mods in this mod list require the latest version of the Morrowind Script Extender, MWSE. This mod list does not contain aesthetic mods, such as Mage's Guild aesthetic changes, VFX updates, etc. Some popular mods will not be on this list, because I do not think they are high quality, or they do not fit the vanilla aesthetic.
This is a curated mod list that contains mods I personally use, including mods that I have made. A mod list for the aspiring mage, in TES III: Morrowind.